CALL OF DUTY BLACK OPS: COLD WAR

LEVEL DESIGN

The campaign side of Call of Duty Black Ops: Cold War. This was my first experience working in AAA and diving into an engine and scripting language I had never used before. Teamed alongside Treyarch and Raven to bring game content from pre-production to shippable quality. While working on Cold War I would be tasked with constructing level block-outs, 2D map layouts, level flow documentation, animation implementation, audio implementation, and scripting combat encounters and setups. Cold War was an exciting experience to be a part of and proved to be a gratifying one when seeing the final product come together.

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